Random things and personal projects.
A minimalist, 2d fighting game written in C++ using Xinput and OpenGL. Co-developed with Joseph Kotlarek.

Joseph Kotlarek
Github
Animation State machine proof of concept in Unity.
Proof of concept live SQL database updating and procedural level generation in Unity.
Procedural geom primitives in C++ and OpenGL.
Deterministic, integer based AABB collision physics in Unity.
Hot-swappable multi controller input system in Unity.
2d hitboxes in 3d environment in Unity.
A* pathfinding in Unity.
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