Unlit Low poly model with handpainted textures and baked ambient occulusion.
Zbrush high poly model.
Low poly model with wireframe.
Zbrush high poly model.
Unlit Low poly model with handpainted textures and baked ambient occulusion.
Zbrush high poly model.
Unlit Low poly model with handpainted textures.
PBR lit Low poly model with albedo, normals, roughness and ambient occlusion.
Maya character rig with blendspace facial controls.
State machine animation implementation in Unity.
Maya character rig.
Zbrush high poly model.
Rigged character model.
Tintable textures.
Zbrush high poly model.
Maya character rig.
Zbrush high poly model.
Normal, diffuse, and specular maps.