Tools and tech art on the vehicle team for
All works shown on this page were developed collaboratively with the hundreds of dedicated devs at Cloud Imperium Games.
Skinning, rigging and animation of landing gears and directional thrusters.
Skinning, rigging and animation of landing gears and thruster nozzles.
Skinning and vertex animation on digital cockpit display.
Skinning, rigging and animation of landing gears.
Enter/Exit sequence and hand IK implementation on HOTAS controls.
Damage, destruction, animation and skinning implementation.
Signed Distance Fields (for re-entry and shield impact particles) implemention.